Toth Of The Black Tower 2024
Rogue 3 / Warlock 12
Of Wayfarer (urchin) Background 
Background Feat, Lucky  

Acid Dragonborn 

Proficiency : +5 
AC: 16 (Mage Armor) 
HP:  [(3d8)+(12d8)]
Resistances: Acid, Psychic 
Speed: 30ft 
Draconic Swim: 30ft 

Abilities

STR 10 | —DEX 18 (mage slayer, asi)| +4 —
Stealth +9
Sleight of Hand +9
Thieve’s Tools +9
CON 14 | +2INT 15 | +2
Investigation, E +12
WIS 18 (wayfarer, asi) | +4
Insight, E +14
CHA 18 (wayfarer) | +4 — 
Deception +9 


Rogue Features
  • Breath Weapon, replace one of my attacks with a 15ft cone OR a 30ft long, 5ft wide line. Dex save vs DC 15 or creature takes 3d10 acid damage. Successful saves mean half damage. 
  • Darkvision, 60ft range 
  • Expertise, Thieve’s Cant, Sneak Attack (1d6)
  • Weapon Mastery (Dagger, Spear
  • Sneak Attack, finesse or ranged weapon only, 2d6
  • Thieve’s Cant, flavor: smuggling, alleyway, lord of beggars
  • Cunning Action, bonus action to dash, disengage, or hide 
  • Rogue Subclass: Assassin‘s Initiative: Advantage on Initiative Rolls 
  • Rogue Subclass: Assassinate: First round of each combat, advantage on attack rolls against any creature that hasn’t taken a turn. If sneak attack hits a target during the round, the target takes extra damage of the weapon’s type equal to rogue level (3) 
  • Disguise Kit, d20+5, Apply Disguise CHAvsDC10, success means advantage on cha rolls while disguise is active
  • Poisoner’s Kit, d20+5, DC10 to detect poison, can craft a basic poison with 100gp of materials, coat weapon, success is 1d4 poison damage on hit

Warlock Features
  • Eldritch Invocations (8) 
  • Invocation: Devil’s Sight, 120ft, through magical and nonmagical 
  • Invocation: Armor Of Shadows,  Free cast Mage Armor
  • Invocation: Whispers of the Grave Free Cast Speak with dead
  • Invocation: Pact of the Tome, see below 
  • Invocation: Repelling Blast, see below 
  • Invocation: Agonizing Blast, see below 
  • Invocation: Thirsting Blade, attack twice with pact weapon 
  • Invocation: Pact of the Blade, Asp (Spear) 
  • Pact Magic (4 cantrips, 11 prepared spells, level 5 max, 3 casting slots)
  • Magical Cunning performan an esoteric rite for 1 minute. At the end of it, I regain 2 Pact Magic casting slots back. 
  • Warlock Sublcass: GOO. Awakened Mind. Bonus action to communicate telepathically with another creature within 4 miles. Must speak the same language. Lasts for 12 minutes but ends if i chose a different creature. 
  • Warlock Sublcass: GOO. Great Old One’s Spells. I always have the following spells prepared: Detect Thoughts, Dissonant Whispers, Phantasmal Force, Tasha’s Hideous Laughter, Clairvoyance, Hunger of Hadar, Confusion, Summon Aberration, Modify Memory, Telekinesis. 
  • Warlock Subclass: GOO. Psychic Spells. When i cast a spell that deals damage, i can change its damage type to psychic. In addition, if i cast a Warlock spell that is Enchantment or Illusion, I can do so without verbal or somatic components. 
  • Warlock Subclass: GOO. Clairvoyant Combatant. When i form a bond using Awakened Mind, I can force that creature to make a Wisdom saving throw against my spell save DC. On a fail, the creature has disadvantage on attack rolls against you, and I have advantage on attack rolls against the creature for the duration of the bond. Once per SR. 
  • Warlock Sublcass. GOO. Eldritch Hex. I always have ‘Hex’ prepared. Whan I cast Hex and choose an ability, the target also has disadvantage on saving throws of the chosen ability for the duration of the spell. 
  • Warlock Subclass. GOO. Thought Shield. My thoughts cannot be read by telepathy or uther means unless I allow it. I have resistance to psychic damage, and whenever someone deals psychic damage to me, the creature takes the same amount of damage I take. 
  • Gain Feat: ASI
  • Gain Feat: Mage Slayer, damaging a concentrating creature imposes a disadvantage on their concentration check. If I fail an INT, WIS, or CHA save throw I can negate it and cause a success instead. Once per SR/LR 
  • Contact Patron. I always have Contact Other Plane spell prepared. I can cast it without expending a spell slot and I automatically succeed on the spell’s saving throw. Once per LR 
  • Mystic Arcanum. Chose 1 level 6 warlock spell. Can cast it without expending a spell slot once per LR. 

Spells | +9 | DC 17

Equipment:
Backpack
The Asp (Spear)
| +9 | 1d6+4/ 1d8+4 | Finesse, Reach, Versatile | WM: Slow
Dagger | +9 | 1d4+4 | Finesse, Light, Thrown 20-60, WM: Nick

Calligraphy Set | DC15, create document | Craft(10gp per day): ink(5gp), spell scroll(Cantrip 30gp, lvl 1 50gp, from warlock spells) 
Thieve’s Tools | Pick a lock (DC15), Disarm a trap (DC15) 
Gaming Set ( Road Chess )
Fine Clothes
Traveler’s Clothes
Perfume  | Apply perfume, 1 hour: advantage on Persuation checks made to influence an indifferent humanoid within 5ft. 
Signal Whistle
String

Tinderbox
Waterskin
Ink

Ink Pen
Parchment
(10*)
Lamp
Rope
Oil  (7*), 1 flask=6hrs, Douse Creature ; Douse Space - Utilizing Oil as an Action
Ball Bearings, 10ft2 coverage within 10ft. Dc 10 dex save when entering area or become prone. 
G79.S5.C6*