Toth Of The Black Tower 2024
Rogue 3 / Warlock 12
Of Wayfarer (urchin) Background
Background Feat, Lucky
Acid Dragonborn
Proficiency : +5
AC: 16 (Mage Armor)
HP: [(3d8)+(12d8)]
Resistances: Acid, Psychic
Speed: 30ft
Draconic Swim: 30ft
Abilities
Stealth +9
Sleight of Hand +9
Thieve’s Tools +9
Investigation, E +12
Insight, E +14
Deception +9
Rogue Features
- Breath Weapon, replace one of my attacks with a 15ft cone OR a 30ft long, 5ft wide line. Dex save vs DC 15 or creature takes 3d10 acid damage. Successful saves mean half damage.
- Darkvision, 60ft range
- Expertise, Thieve’s Cant, Sneak Attack (1d6)
- Weapon Mastery (Dagger, Spear)
- Sneak Attack, finesse or ranged weapon only, 2d6
- Thieve’s Cant, flavor: smuggling, alleyway, lord of beggars
- Cunning Action, bonus action to dash, disengage, or hide
- Rogue Subclass: Assassin‘s Initiative: Advantage on Initiative Rolls
- Rogue Subclass: Assassinate: First round of each combat, advantage on attack rolls against any creature that hasn’t taken a turn. If sneak attack hits a target during the round, the target takes extra damage of the weapon’s type equal to rogue level (3)
- Disguise Kit, d20+5, Apply Disguise CHAvsDC10, success means advantage on cha rolls while disguise is active
- Poisoner’s Kit, d20+5, DC10 to detect poison, can craft a basic poison with 100gp of materials, coat weapon, success is 1d4 poison damage on hit
Warlock Features
- Eldritch Invocations (8)
- Invocation: Devil’s Sight, 120ft, through magical and nonmagical
- Invocation: Armor Of Shadows, Free cast Mage Armor
- Invocation: Whispers of the Grave Free Cast Speak with dead
- Invocation: Pact of the Tome, see below
- Invocation: Repelling Blast, see below
- Invocation: Agonizing Blast, see below
- Invocation: Thirsting Blade, attack twice with pact weapon
- Invocation: Pact of the Blade, Asp (Spear)
- Pact Magic (4 cantrips, 11 prepared spells, level 5 max, 3 casting slots)
- Magical Cunning performan an esoteric rite for 1 minute. At the end of it, I regain 2 Pact Magic casting slots back.
- Warlock Sublcass: GOO. Awakened Mind. Bonus action to communicate telepathically with another creature within 4 miles. Must speak the same language. Lasts for 12 minutes but ends if i chose a different creature.
- Warlock Sublcass: GOO. Great Old One’s Spells. I always have the following spells prepared: Detect Thoughts, Dissonant Whispers, Phantasmal Force, Tasha’s Hideous Laughter, Clairvoyance, Hunger of Hadar, Confusion, Summon Aberration, Modify Memory, Telekinesis.
- Warlock Subclass: GOO. Psychic Spells. When i cast a spell that deals damage, i can change its damage type to psychic. In addition, if i cast a Warlock spell that is Enchantment or Illusion, I can do so without verbal or somatic components.
- Warlock Subclass: GOO. Clairvoyant Combatant. When i form a bond using Awakened Mind, I can force that creature to make a Wisdom saving throw against my spell save DC. On a fail, the creature has disadvantage on attack rolls against you, and I have advantage on attack rolls against the creature for the duration of the bond. Once per SR.
- Warlock Sublcass. GOO. Eldritch Hex. I always have ‘Hex’ prepared. Whan I cast Hex and choose an ability, the target also has disadvantage on saving throws of the chosen ability for the duration of the spell.
- Warlock Subclass. GOO. Thought Shield. My thoughts cannot be read by telepathy or uther means unless I allow it. I have resistance to psychic damage, and whenever someone deals psychic damage to me, the creature takes the same amount of damage I take.
- Gain Feat: ASI
- Gain Feat: Mage Slayer, damaging a concentrating creature imposes a disadvantage on their concentration check. If I fail an INT, WIS, or CHA save throw I can negate it and cause a success instead. Once per SR/LR
- Contact Patron. I always have Contact Other Plane spell prepared. I can cast it without expending a spell slot and I automatically succeed on the spell’s saving throw. Once per LR
- Mystic Arcanum. Chose 1 level 6 warlock spell. Can cast it without expending a spell slot once per LR.
Spells | +9 | DC 17
- Cantrip: Eldritch Blast, 3, 1d10+4 beams, push up to large creature 10 ft away
- Cantrip: Mage Hand
- Cantrip: Minor Illusion
- Cantrip: Mind Sliver
- Tome Cantrip: Guidance
- Tome Cantrip: Spare the Dying
- Tome Cantrip: Toll the Dead, 3d8/3d12 necrotic
- Tome Ritual: Identify
- Tome Ritual: Comprehend Languages
- Spell: Mind-spike
- Spell: Dispel Magic
- Spell: Darkness
- Spell: Misty Step
- Spell: Counterspell
- Spell: Remove Curse
- Spell: Tongues
- Spell: Hold Monster
- Spell: Teleportation Circle
- Spell: Mislead
- Spell: Dream
- GOO: Detect Thoughts
- GOO: Dissonant Whispers
- GOO: Phantasmal Force
- GOO: Tasha’s Hideous Laughter
- GOO: Clairvoyance
- GOO: Hunger of Hadar
- GOO: Confusion
- GOO: Summon Aberration
- GOO: Modify Memory
- GOO: Telekinesis
- GOO: Eldritch Hex
- Mystic Arcanum: Circle of Death
Equipment:
Backpack
The Asp (Spear)| +9 | 1d6+4/ 1d8+4 | Finesse, Reach, Versatile | WM: Slow
Dagger | +9 | 1d4+4 | Finesse, Light, Thrown 20-60, WM: Nick
Calligraphy Set | DC15, create document | Craft(10gp per day): ink(5gp), spell scroll(Cantrip 30gp, lvl 1 50gp, from warlock spells)
Thieve’s Tools | Pick a lock (DC15), Disarm a trap (DC15)
Gaming Set ( Road Chess )
Fine Clothes
Traveler’s Clothes
Perfume | Apply perfume, 1 hour: advantage on Persuation checks made to influence an indifferent humanoid within 5ft.
Signal Whistle
String
Tinderbox
Waterskin
Ink
Ink Pen
Parchment (10*)
Lamp
Rope
Oil (7*), 1 flask=6hrs, Douse Creature ; Douse Space - Utilizing Oil as an Action
Ball Bearings, 10ft2 coverage within 10ft. Dc 10 dex save when entering area or become prone.
G79.S5.C6*