Wert Dim Sum
Bard, Shipwhistler
Level Unknown
Unknown Background
Proficiency : +2
AC: 12 (Squishy)
HP: 3 good hits and he’s down
Speed: Pretty Fast
Abilities
— survival expertise
Features
- Bardic Inspiration: 3d6
- Sublcass Shipwhistler: can pilot tangent-craft intuitively as long as they have their channeling device.
- Expertise: Wisdom Based Performance, Survival
Jack of all trades: add half prof bonus round down to any ability check made by Wert using a skill they lack.Because wert has dedicated his life to playing one instrument by chosing the shipwhistler subclass, he does not benefit from ‘jack of all trades’- Subclass Shipwhislter: Spellcasting: Wert uses wisdom for spell modifier and save dc
- Subclass Shipwhistler: Wert can only use the following skills: Survival, Wisdom Based Performance, Acrobatics, Athletics, Insight, Perception, Persuasion, and Charisma Based Performance.
- Subclass Shipwhistler: Shed Of Inspiration: Spend a significant portion of one day practicing. gain 1d4 for every hour ‘shedding’. Wert can use this 1d4 on any wisdom based performance rolls after his next long rest. Any other bards participating in at least one hour of shedding immediately refresh half of their bardic inspiration rounded down.
- Subclass Shipwhistler: Pocket: For every three consecutive successes of any accumulative skill check or save, wert gains 1d4 to use on the next skill check OR to negate damage. If this 1d4 were to cause a success, it is not counted as a consecutive success.
- Subclass Shipwhistler: Out of Pocket: Wert is really self deprecating and feels failure intensely. If Wert racks up 2 accumulative failures in a 24 hour period, the next 3 ability checks, saving throws, or attack rolls will be made at disadvantage. There are ways to snap wert out of it.
Spells | +5 | DC 13
- Cantrip:
- Cantrip:
- Spell Slots
- Spell:
- Spell:
- Spell:
Equipment:
Backpack
Whip | +4 | 1d4+2 | Finesse, Reach | WM: Slow
Dagger | +4 | 1d4+2 | Finesse, Light, Thrown 20-60
Sabre | +4 | 1d6+2 | Finesse, Light | WM: Nick
Calligraphy Set | DC15, create document | Craft(10gp per day): ink(5gp), spell scroll(Cantrip 30gp, lvl 1 50gp, from warlock spells)
Thieve’s Tools | Pick a lock (DC15), Disarm a trap (DC15)
Leather Armor (11+dex)
Gaming Set ( Road Chess )
Fine Clothes
Traveler’s Clothes
Perfume | Apply perfume, 1 hour: advantage on Persuation checks made to influence an indifferent humanoid within 5ft.
Signal Whistle
String
Tinderbox
Waterskin
Ink
Ink Pen
Parchment (10*)
Lamp
Rope
Oil (7*), 1 flask=6hrs, Douse Creature ; Douse Space - Utilizing Oil as an Action
Ball Bearings, 10ft2 coverage within 10ft. Dc 10 dex save when entering area or become prone.
G79.S5.C6*